A bit about crowdfunding
I came across an overview of gadgets from the TechZone channel on YouTube called “amazing student gadgets that you have to buy.” All that interested me, from the gadgets presented, I decided to study in more detail and used the search engine from Google. What I found, all these gadgets were from the proven developers of technological know how and they all used the system of raising funds through the top crowdfunding platforms Kickstarter and Indiegogo.
Below I give screenshots from the pages of these gadgets on the Kickstarter crowdfunding platform:
So, this is of course a small drop in one of the thematic subsections. And this drop, at the time of writing of this article, has collected sponsors, in total, for $ 5 million.
I also discovered that very good training takes place in the gaming industry.
Below is a screen description and description of the Roberts Space Industries (RSI) team:
After reading the fees for the above projects, my hand reached for the calculator. So.
According to Pledgecamp White Paper: 20% of the total issue of PLG tokens is distributed to the public; 20% (5 + 5 + 10) of the total issue of PLG tokens are intended to stimulate / encourage moderators, creators, developers and other members of the Pledgecamp team; 15% of the total issue of PLG tokens is intended for investment in the ecosystem and infrastructure improvements to maintain the current status of the Pledgecamp platform. There is also a community reserve, accounting for 45% of the total issue of PLG tokens, to support the token economy in light of possible price fluctuations, additional infrastructure needs and investments.
In total, we get that in the turnover of PLG tokens: 20% + gradually pouring in 20% (5 + 5 + 10) + 15%. Take the average amount that can be expected in a few years:
20% + (20% + 15%) / 2 = 37.5%
We get a turnover of PLG tokens in the amount of 37.5% of their total issue, which equals 0.375 * 10bn tokens = 3.75 mld.PLG.
Of these, at least 7.5% will be frozen on moderator accounts. We get 3,000 million. PLG
At a cost, for example, an ICO cost of $ 0.01, we get a capitalization of funds in circulation equal to $ 30.0 million.
Kickstarter statistics (at the time of writing):
To ensure fundraising, similar to the Kickstarter crowdfunding platform, the capitalization of funds in circulation must be at least 40% of the total amount allocated to projects, which is:
4.85 billion $ * 0.4 = 1.86 billion $
which is 60 times higher than capitalization, with the notional value of one PLG token at 0.01 $.
Even when Pledgecamp crowdfunding platform enters a 5% fundraiser, relative to Kickstarter crowdfunding platform, its turnover will be:
4.85 billion $ * 0.05 ≈240 million $
which requires capitalization of funds in circulation equal to:
240.0 million $ * 0.4 = 96.0 million $
Such capitalization can be provided at the cost of one PLG token:
96 million $ / 3.0 billion PLG = 0.032 $
When the Pledgecamp crowdfunding platform reaches a 5% fundraising relative to the Kickstarter crowdfunding platform, the cost of one PLG token should be at least 0.032 $; upon reaching the 10% fundraising, not less than 0.062 $, upon reaching 50% — 0.32 $, respectively.
When Pledgecamp crowdfunding platform reaches a new international level, the global popularization of such an anti-crisis fundraising model as crowdfunding and the flow of creators and investors from Kickstarter and Indiegogo crowdfunding platforms, reaching fees of $ 25 billion is quite realistic, such a turnaround can provide the cost of one token equal to not less
(25 billion $ * 0.4) / 3.0 billion PLG ≈ $ 3.33
Of course, these calculations are very relative and cannot accurately reflect pricing, but the general vector is correct.